sytems: Dreamcast (Japan only), arcade
release date: 1995
Soul Edge was the first installment in the Soul series of fighting games from Namco. It revolves entirely
around the blade Soul Edge, because Soul Calibur didn't exist yet. This version only had ten characters. It had
Cervantes (had to be unlocked)
Hwang (had to be unlocked)
This game had a very good fighting engine. It gave you the vertical, horizontal, and kick attacks, as well as grab and
"charged" attacks. The game focused around Cervantes, who had possession of Soul Edge at this time. He eventually is killed
by Sophitia. However, when Siegfried found his corpse, it came to life as the incarnation of Soul Edge. He managed to defeat
it. (he didn't take Soul Edge at this time, though) This game had really good graphics for a Dreamcast game. However, it was
originally only available in Japan.
Soul Edge 2 (Soul Blade)
sytems: arcade, Dreamcast
release date: 1997
Soul Edge II isn't actually the second game, but is more like a special edition version of Soul Edge.
It received the name Soul Blade when it hit the market in Europe and the US. It featured the entire cast from the
first Soul Edge. The only difference was that you started off with Cervantes and Hwang. The only unlockable characters
Seong Han-myeong (new)
Other than the new character Seong Han-myeong, the game follows the same storyline as Soul Edge.
systems: arcade, Dreamcast, Playstation
Soul Calibur was the official second game in the Soul series. It was also the first game in the series
to hit another system when it was released on the original Sony Playstation. It wasn't as big a hit on the arcade version,
but became a smash hit on Sega Dreamcast. New starting characters were:
and of course, Nightmare!
new unlockable characters were:
Lizardman (Aeon Calcos
Inferno (although he's really Soul Edge)
The only characters from Soul Edge that didn't appear in this game were Li Long and Seong Han-myeong. Also the
new characters were mostly vamped-up versions of older characters. Kilik borrows his style largely from Seong Mi-na; Xianghua
gets hers from Hwang; Maxi got his from Li Long; Nightmare uses almost the exact same moves as Siegfried; Astaroth uses a
style like Rock's; and Lizardman was inspired by Sophitia's style. Even Yoshimitsu, who has his own unique style, borrows
a few moves from Mitsurugi. (Tekken bastard) Edge Master does the same thing as Inferno and Soul Edge, use other
people's weapons. Only Ivy, with her snake sword, has a unique fighting style. The game follows Siegfried, who made a pact
with Soul Edge to try and ressurect his father. He ends up being possessed by Soul Edge and becomes Nightmare the Azure Knight.
He goes on massacring innocents for three years. At the same time, the spirit sword, Soul Calibur, appears and seemingly defeats
Soul Edge. However, some of Soul Edge's evil rubs off onto Soul Calibur, tainting it.
Soul Calibur II
systems: arcade, PS2, Xbox, GameCube
Soul Calibur II easily became the best-selling game in the series. (this changed when SC3 came out) It had new
features including the new "step" system which allows you to evade vertical attack easier, the three-step Soul Charge to unleash
more powerful attacks, walls around entire stages, and new combos that can only be pulled off on the wall. New characters
on the arcade and home versions were:
Cassandra (Sophitia's sister)
Only Raphael and Talim, with Raph's rapier and Talim's elbow blades, had new styles. Cassandra was based off her sister,
while Yun-seong was influenced by Hwang. Charade does the Inferno thing. On the home versions, the new characters were:
Necrid (specially created by Todd McFarlane)
Link (Gamecube only)
Heihachi (PS2 only)
Spawn (Xbox only)
Necrid, Heihachi, and Spawn have entirely unique styles. Necrid uses pure energy, Heihachi his bare fists, and Spawn
his cape (it forms into a one-handed axe). Although Link, with his longsword and large shield, is different than the other
characters, he does seem to have been only slightly influenced by Sophitia. Also, available as loosely playable characters
(they only get one weapon and two costumes in different colors) were these three:
Lizardman (not the same as the one from Soul Calibur, he was created by the man who made Astaroth)
Lizardman uses a style similar to Sophitia's, Beserker uses Rock's style, and Assassin Hwang's. The characters not in
this game were:
Lizardman (Aeon Calcos)
Technically, Siegfried wasn't in it, but this is only because he was at this point Nightmare. Inferno appeared as an
unplayable final boss.
The most unique thing about SC2, however, is it's "Weapons Master" mode. In this mode, you go through a unique storyline
that goes across the SC world. You can use any character, and can switch to another character at any time, without having
to restart. You will get gold to buy weapons and bonus items, and also will gain experience and become stronger. This game
was so popular that it gained the highest honors on each system: PS2's "Greatest Hits", Xbox's "Platinum Hits", and GC's "Player's
Edition". (if you haven't noticed this already, the GC version has Soul Calibur on the front, the PS2 has the evil Soul Calibur,
and the Xbox has Soul Edge. I think this is suggesting that Gamecube is good because of it's E-rated games, PS2 is neutral
because of it's T-rated games, and Xbox is evil because of it's M-and A-rated games.)
Soul Calibur 3
systems: arcade, PS2, Xbox 360
Soul Calibur is the third installment in the Soul Calibur series, and is the fourth in the Soul
series. It features better graphics, more combos, and more levels. It has all of the SC2 characters except for the home console-only
characters. It's new characters are
Zasalamel, Tira, and Setsuka have unique styles. Zas. uses a massive scythe, Tira a ring blade, and Setsuka has a small
sword hidden in a parasol. Abyss (the normal final boss) is Zasalamel after absorbing both Soul Calibur and Soul Edge, so
he uses his technique. Night Terror is (you guessed it) Nightmare after doing the same thing, so he uses Nightmare's
technique. (Night Terror is the true final boss) And Olcadan, like Edge Master, Inferno, and Charade before him, uses everyone's
technique. Also in addition to these characters, there are the special characters:
Li Long and Hwang are returning from Soul Calibur. All of the other special characters appear in other modes.
Also returning are Rock and Lizardman. Characters not appearing in this game are Seong Han-Myeong, Edge Master, Necrid,
and the console-specific characters from SC2. (Link, Heihachi, and Spawn). Charade appears as a non-playable special character.
Also, although you will normally face Abyss at the end of each "Tales of Souls" mode, Night Terror is the true final boss.
See "Tales of Souls" for details.
There are four features that stand out in SC3. The first is "Tales of Souls". In this mode, you choose one of the
standard characters and go through their storyline. The storylines are interactive, as you can choose where to go. And some
of the cutscenes are interactive, in which you press a button or a set of buttons to dodge or block something.
The second is "World Competition". In this mode, you choose a standard or special character and try to win 12 consecutive
championships in a row. It is pretty difficult, and requires skill. You can either do tournament or league. In tournament,
once you lose a match, you're out, where as in league, you can lose a match or two and still get the gold. As it needs raw
skill, special weapon abilities and custom characters are not allowed.
The third, and perhaps best, new feature is "Character Creation". There are two parts to it. The first, which is "Custom
Character Creation", lets you make your own character to fight with. You choose their face, clothing, skin color, armor, and
many other features. You must choose their sex, job, and weapon before making them. You start off with six jobs, with one
discipline each, but you can unlock other jobs and disciplines as you go through the game. Some characters can even use standard
character weapons. The other creation mode is "Standard Color Edit", in which you can change the color of a person's outfit.
The final new mode is "Chronicles of the Sword", in which you create a character specifically for this mode and use them
through an involving storyline. You can level your character up, and they will gain different stats depending on their job.
It isn't just fighting, though. There is some strategy involved in this mode. With all these new features, it's easy to see
why Soul Calibur III easily compliments the Soul series.
Soul Calibur III Arcade Edition
released: not out yet
sytems: PS2, Xbox 360
"Soul Calibur III: Arcade Edition is a re-tuned, re-vamped, and most importantly, fixed version of Soul Calibur III.
Naturally, all glitches found in the console version have been fixed. In addition to that, we've re-tuned the overall balance
of many moves and re-vamped Amy, Hwang and Li Long as official characters. All three have been revised into more unique move
sets and help to expand the already expansive Soul Calibur III line-up." - WCMaxi (Namco Producer)
Soul Calibur III Arcade Edition will have all of the modes from SC3, as well as a few new modes. There
is a "Standard Mode", which is the equivelant of "Arcade Mode". There is also a "Training Mode". The final of the new modes
is "Legends Mode", which is like "Weapons Master Mode" from SC2. In this mode, the player gets to choose a character, who
then fights eight battles to level up. The character does not permanently level up but the "representative" character (a computer
player that cannot be controlled, but is able to fight others when challenged) will. Ex: You play the games 8 fights and gain
about 98 levels, then you choose to upgrade the representative character, and if you do you get to up grade certain stats
and such. You usually are able to upgrade about 1-5 stat points.
All of the characters from SC3 will be in it, with the exception of Abyss, who won't be a playable character anymore.
Also coming to the game as standard characters are Amy, Li Long and Hwang, who will have their own moveset. I'll update this
once the game is released.